Riichi Scoring Trainer
The winning hand
In hand
Winning tile
Dora indicators
Ura-dora indicators
Seat wind
Round wind
0 honba · Riichi deposits excluded · No responsibility payments
Setting out the tiles…
List of yaku and bonus tiles
A winning hand needs at least one yaku. Add compatible yaku, then bonus han. Closed means no chi, pon or open kan; a concealed kan preserves a closed hand. A dash means the yaku is unavailable when open.
| Yaku | Closed | Open | Condition |
|---|---|---|---|
| Riichi | 1 | — | Declare riichi with a ready hand, then win. |
| Ippatsu | 1 | — | Win after riichi, before your next discard; any call or kan interrupts it. |
| Menzen tsumo | 1 | — | Self-draw with a closed hand. |
| Pinfu | 1 | — | Four sequences, a valueless pair, and a two-sided sequence wait. |
| Iipeikou | 1 | — | Two identical sequences. |
| Tanyao | 1 | 1 | Only numbered tiles 2–8. |
Chii | |||
| Yakuhai | 1 each | 1 each | Dragon, seat-wind or round-wind triplet/kan. A wind matching both earns 2 han. |
| Rinshan kaihou | 1 | 1 | Win on the replacement draw after a kan. |
Open kan | |||
| Chankan | 1 | 1 | Ron on an opponent’s added-kan tile. |
| Haitei | 1 | 1 | Win on the last live-wall draw. |
| Houtei | 1 | 1 | Win on the final discard. |
Yaku terminology: EMA reference sheet. Tournament scoring options differ from this trainer.
| Yaku | Closed | Open | Condition |
|---|---|---|---|
| Double riichi | 2 | — | Riichi on your first discard, before any call or kan. |
| Chiitoitsu | 2 | — | Seven different pairs. |
| Sanshoku doujun | 2 | 1 | The same sequence in all three suits. |
| Ittsu | 2 | 1 | 123, 456 and 789 sequences in one suit. |
| Chanta | 2 | 1 | Every group and pair contains a terminal/honour; includes a sequence and an honour. |
| Toitoi | 2 | 2 | Four triplets/kans and a pair. |
Pon | |||
| Sanankou | 2 | 2 | Three concealed triplets/kans. |
| Sankantsu | 2 | 2 | Three kans. |
Open kan Open kan Open kan | |||
| Sanshoku doukou | 2 | 2 | Same-number triplets/kans in all three suits. |
Pon | |||
| Honroutou | 2 | 2 | Only terminals and honours. |
Pon | |||
| Shousangen | 2 | 2 | Two dragon triplets/kans; remaining dragon pair. Also count both yakuhai. |
Pon | |||
| Ryanpeikou | 3 | — | Two pairs of identical sequences. |
| Honitsu | 3 | 2 | One numbered suit plus honours. |
| Junchan | 3 | 2 | A terminal in every group and pair; includes a sequence, no honours. |
| Chinitsu | 6 | 5 | One numbered suit; no honours. |
Higher yaku replace their lower versions: double riichi replaces riichi; ryanpeikou replaces iipeikou and cannot combine with chiitoitsu. Likewise, chinitsu replaces honitsu, and junchan replaces chanta. See the Swedish riichi reference for another compact yaku overview.
Yakuman
| Yakuman | Hand | Condition |
|---|---|---|
| Kokushi musou | Closed | All 13 different terminals/honours, plus one duplicate. |
| Suuankou | Closed | Four concealed triplets/kans. Ron must complete the pair. |
| Daisangen | Either | All three dragon triplets/kans. |
Pon | ||
| Shousuushii | Either | Three wind triplets/kans and the fourth wind pair. |
Pon | ||
| Daisuushii | Either | All four wind triplets/kans. Double yakuman. |
Pon | ||
| Tsuuiisou | Either | Honours only. |
Pon | ||
| Chinroutou | Either | Terminals only. |
Pon | ||
| Ryuuiisou | Either | Only 2, 3, 4, 6, 8 bamboo and green dragons. |
| Chuuren poutou | Closed | 1112345678999 plus one extra tile, all one suit; no kan. |
| Suukantsu | Either | Four kans. |
Open kan Open kan Open kan Open kan | ||
| Tenhou | Closed | Dealer wins immediately on the initial deal. |
| Chiihou | Closed | Non-dealer wins on their first draw, before any call or kan. |
| Suuankou tanki | Closed | Four concealed triplets/kans with a pair wait. Double yakuman. |
| Kokushi musou 13-sided wait | Closed | One of every terminal/honour before the win; any of the thirteen can complete the pair. Double yakuman. |
| Junsei chuuren poutou | Closed | Exactly 1112345678999 in one suit before the win; any of the nine numbers can win. Double yakuman. |
Pattern definitions are also explained in the WRC rulebook; its yakuman values differ. Here, Mahjong Soul’s other double yakuman are suuankou tanki (pair wait), kokushi musou 13-sided wait, and junsei chuuren poutou (nine-sided wait). They replace the corresponding single yakuman.
Bonus han & special cases
Dora: +1 han per matching tile. The indicator points to the next tile: 9 → 1, East → South → West → North → East, white → green → red → white.
Dora indicatorThe 2-character indicator makes 3 characters dora. This hand holds three of them, so add 3 bonus han. Riichi supplies a yaku. Uradora: the same rule, using the hidden indicators; only a riichi winner receives it.
Ura indicatorAfter a riichi win, reveal the 7-circle ura indicator: 8 circles are uradora. The pair adds 2 bonus han. Without riichi, neither counts. Red dora: +1 for each red five. A red five can also earn ordinary dora and uradora.
Dora indicatorThe red 5 characters adds 1 red-dora han. With a 4-character indicator, that same red five also adds 1 ordinary dora han. Nagashi mangan: a special draw payment for an unclaimed discard pile containing only terminals/honours. It is not a completed-hand exercise here.
Your unclaimed discardsExample discard pile: only terminals and honours, none claimed by another player. If the round ends in an exhaustive draw and the conditions still hold, this can receive nagashi mangan; these are discards, not a winning hand.
How fu & points work
1. Add fu, then round up
Start at 20 fu. Add 10 for closed ron or 2 for tsumo, then the group, pair and wait values below. Round the sum up to a multiple of 10.
| Group | Open | Concealed |
|---|---|---|
| Triplet of 2–8 | 2 | 4 |
| Terminal/honour triplet | 4 | 8 |
| Kan of 2–8 | 8 | 16 |
| Terminal/honour kan | 16 | 32 |
Sequences give 0. A dragon, seat-wind or round-wind pair gives 2; a pair matching both winds gives 4. Add 2 for an edge wait (12 → 3 or 89 → 7), a middle wait (24 → 3), or a pair wait. Two-sided and double-pair waits give 0.
A triplet completed by ron gets open triplet fu, even when the hand remains closed. This also matters for sanankou and suuankou.
General fu categories: Charm City Riichi’s scoring guide. Mahjong Soul’s double-wind pair rule is specified in its ranked rules.
- Pinfu: exactly 20 fu on tsumo (no tsumo fu), 30 on ron.
- Chiitoitsu: exactly 25 fu; no additions or rounding.
- Open 20-fu ron: receives 2 extra fu, so rounds to 30. It does not earn pinfu.
2. Find the base points
For a hand below mangan, base = fu × 2han + 2. At 2,000 base points, apply the mangan cap. From 5 han upwards, use the limit below; fu no longer changes the payment.
| Limit | Requirement | Base | Non-dealer ron | Dealer ron |
|---|---|---|---|---|
| Mangan | 5 han, or base ≥ 2,000 | 2,000 | 8,000 | 12,000 |
| Haneman | 6–7 han | 3,000 | 12,000 | 18,000 |
| Baiman | 8–10 han | 4,000 | 16,000 | 24,000 |
| Sanbaiman | 11–12 han | 6,000 | 24,000 | 36,000 |
| Kazoe yakuman | 13+ ordinary han | 8,000 | 32,000 | 48,000 |
| Yakuman | Per yakuman unit | 8,000 | 32,000 | 48,000 |
Kazoe stays a single yakuman even at 26+ han. Actual yakuman replace ordinary yaku and dora; add their yakuman units instead. No kiriage: 4 han 30 fu and 3 han 60 fu remain below mangan.
3. Work out who pays
Round each payment up to the next 100 points, after multiplying the base.
| Winner | Ron: discarder pays | Tsumo: opponents pay |
|---|---|---|
| Non-dealer | Base × 4 | Dealer: base × 2; other two: base each |
| Dealer | Base × 6 | Base × 2 each |
Example: 3 han 40 fu gives 40 × 32 = 1,280 base points. Non-dealer ron: 5,120 → 5,200. Non-dealer tsumo: 1,300 / 2,600 (two non-dealers / dealer), totaling 5,200. Dealer tsumo: 2,600 each.
The Japan Mahjong Dourenmei score tables show the standard rounded payments; this trainer additionally uses Mahjong Soul’s kazoe and double-yakuman rules.
Rules used here
Standard four-player Mahjong Soul scoring: open tanyao, one red five per suit, uradora after riichi, kazoe yakuman, double yakuman and stacked yakuman. Exercises use zero honba and no riichi-stick payments; points mean the hand’s payment. No liability-payment scenarios are generated. In a full game, each honba adds 300 to ron or 100 from each tsumo payer; riichi deposits go to the winner separately.
Rules reference: Mahjong Soul ranked rules and official FAQ. Custom rooms and tournament rulebooks can use different options.
